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Question by AustinDrozin · Mar 03, 2019 at 07:37 PM · terrainmeshlod

What is the best way to go about creating the LOD system for Unity terrain, but using a standard mesh?

I need to use a mesh for my terrain/level because I need to easily make caves and overpasses.

However, I really want the LOD system the terrain uses. When you put a mesh in the game, the whole thing displays, but it would be nice to have certain parts of the mesh to be lower LOD when the player is farther away(like terrain).

Anybody have a good article/tutorial on how to do this? Or can give me tips on where to start?

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