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Question by
vestax_ion · Sep 01, 2011 at 10:00 AM ·
meshmeshescombineutility
Combine Meshes Utility doesn't work with renderer.material.color.
as soon as i put the line renderer.material.color onto clones using the same diffuse material the combiner fails. so the only solution is a textureAtlas? what command do i use to set the texture pixels to different x y positions?
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