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Question by varie-tea · Jun 24, 2014 at 04:08 PM · meshtoggleswitchmeshesfilter

Switching meshes

Hello,

In my game I made a button that toggles when it's stepped on and it works fine. Then I made the button change the mesh (mesh filter) to a different mesh for when it is toggled and not toggled. Now when I run the game it starts to lag after a few minutes and then it freezes so I have to force quit it! I've tired clearing the mesh, recalculating the bounds, recalculating the normals, but nothing seems to have an effect. When I comment out that part of the script it works again.

Here's the code:

 if(!isToggled){        
     if(GetComponent(MeshFilter).mesh != T)
             GetComponent(MeshFilter).mesh.Clear();
             GetComponent(MeshFilter).mesh = T;
             GetComponent(MeshFilter).mesh.RecalculateBounds();
             GetComponent(MeshFilter).mesh.RecalculateNormals();
     }else{
         if(GetComponent(MeshFilter).mesh != notT)
             GetComponent(MeshFilter).mesh.Clear();
             GetComponent(MeshFilter).mesh = notT;
             GetComponent(MeshFilter).mesh.RecalculateBounds();
             GetComponent(MeshFilter).mesh.RecalculateNormals();
     }
 }

If anyone knows what I'm missing, any help would be greatly appreciated!

Thanks!

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avatar image varie-tea · Jun 28, 2014 at 01:01 PM 0
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Because I couldn't find a solution I've also posted this problem on the forum.

Someone said that I should make tow child objects that get turned on and off but I can't make 2 child objects since the script is applied on the button itself, not on a parent.

Putting the script on an empty game object and then making the graphics objects as child objects isn't an option since I don't have a prefab for the buttons, so I would need to make these adjustments to dozens of buttons. Since the buttons are connected to about 10-15 doors, 50-180 pickups, 3-10 turntables... in each level I would need to adjust and re-connect all of them and re-write almost 500 lines of code. Normally I wouldn't care, but at the moment I don't have enough time to make these adjustments.

I hope someone has another idea how this problem can be fixed.

Thanks!

avatar image Dave-Hampson ♦♦ · Jul 15, 2014 at 12:02 PM 0
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Are you running that code in the Update, every frame? edit I've just seen that you do, here

Code posted here: http://forum.unity3d.com/threads/switching-meshes.253892/#post-1683250

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Answer by varie-tea · Aug 17, 2014 at 10:32 PM

If someone else has a similar problem: The answer was given here in the forum. Thanks.

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