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Question by EctoBiologist · Mar 02, 2014 at 03:34 AM · vector3axisrotatearoundtransform.rotatearounderro

Why aint my gameObject(the one i aplied the script) moving?

 this.transform.position = new Vector3 (8.133312f, 3.70776f, 0);
 
 transform.RotateAround(new Vector3(1.2f, 8.336303f, 0), new Vector3(0, 0, 1), angle * Time.deltaTime);
     

i'm working with unity 2d. well some time ago it was perfect and even getting out of his position. but now it's own axis.

please help, i'll still trying so i'm not sure it wont be already done when anyone answer.

thanks anyway.

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avatar image whydoidoit · Mar 02, 2014 at 03:34 AM 0
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angle is equal to 0 (check the value in the Inspector, not any initialization in the script).

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Answer by Zacocast · Nov 23, 2016 at 07:33 AM

There are a few things that would make your script work better:

  1. You didn't state that "angle" was supposed to be a variable .

  2. You didn't assign any value to "angle" in the script. Unless you say something like angle = 60; the variable will default to 0.

  3. To reference the gameObject's transform.position, you don't need "this" in this.transform.position

  4. It is not required to have f's after your float values in Vector3's. It won't hurt anything if you leave those in, but the script may be a look less cluttered if you leave them out.

Your code would look like this in JavaScript:

     var angle : float = 60;
     transform.position = new Vector3 (8.133312, 3.70776, 0);
      
      transform.RotateAround(new Vector3(1.2, 8.336303, 0), new Vector3(0, 0, 1), angle * Time.deltaTime);

or this in C#:

     public float angle = 60;
     transform.position = new Vector3 (8.133312, 3.70776, 0);
      
      transform.RotateAround(new Vector3(1.2, 8.336303, 0), new Vector3(0, 0, 1), angle * Time.deltaTime);

Good luck!

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