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Question by ttham · Sep 04, 2015 at 01:17 AM · vector3rotatearound

Camera rotation with mouse.

Hi. I'm trying to make that camera can rotate around object with the mouse,Problem in the last line of code,this line was taken from "Scripting API" "transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime)"and its working fine as it is. But when i'm trying to change Vector3.up even on "Vector3 (0,1,0)"I have an error.

 using UnityEngine;
 using System.Collections;
 
 public class camera_switch : MonoBehaviour {
 
     public float ScreenHi = 0.12f;
     public float ScreenWi = 0.12f;
     public float MenuPosX = 5f;
     public float MenuPosY = 20f;
     public Transform Obj1;
     public Transform Obj2;
     public float CamSpeed = 1.0F;
     private float time;
     private Vector3 currentPos;
     private Vector3 toPos;
     public float mouseSens = 2.0F;
 
 
     
         void OnGUI() {
         GUI.Box (new Rect (MenuPosX, MenuPosY, ScreenWi, ScreenHi), "Switch Menu");
     
         if (GUI.Button (new Rect (MenuPosX + 10, MenuPosY + 20, ScreenWi - 20, ScreenHi - 70), "Obj 1")) {
             currentPos = Obj1.position;
             toPos = Obj2.position;
             time=0;
             
 
         }
         if (GUI.Button (new Rect (MenuPosX + 10, MenuPosY + 60, ScreenWi - 20, ScreenHi - 70), "Obj 2")) {
             currentPos = Obj2.position;
             toPos = Obj1.position;
             time=0;
 
 
         }
     }
 
 
         void LateUpdate() {
 
         float mouseX = Input.GetAxis ("Mouse X") * mouseSens;
         float mouseY = Input.GetAxis ("Mouse Y") * mouseSens;
 
 
             time += Time.deltaTime * CamSpeed;
 
         transform.LookAt(Vector3.Lerp(currentPos,toPos,time));
 
         transform.RotateAround (toPos, Vector3 (mouseX, mouseY, 0) , 20 * Time.deltaTime);    
 
         }
 
     }
 
 
 
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Answer by DiegoSLTS · Sep 04, 2015 at 03:09 AM

Change this:

 transform.RotateAround (toPos, Vector3 (mouseX, mouseY, 0) , 20 * Time.deltaTime);

to this:

 transform.RotateAround (toPos, new Vector3 (mouseX, mouseY, 0) , 20 * Time.deltaTime);

Note the "new" keyword.

Next time, when you get an error, post the error message too. They are messages for a reason, they usually have enough information to fix the error, C# has very descriptive and user-friendly error messages. In this case it was pretty easy to see the error, but the more info you share, the easier is to help.

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avatar image ttham · Sep 04, 2015 at 06:13 AM 0
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Thank you all working fine,and i will post the error message next time snx for advise :)

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