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Question by MemoryPattern · Jul 01, 2016 at 02:02 PM · cameraaxisrotatearound

RotateAround two axis?

Hi, I've had this working in the past and remember being able to do it with either a single object and/or a parent/child, I've gone with the parent/child for now but I also remember that to get this to work I had to use the transform.up and vector3.right, I'm pretty sure I modified the Euler too but completely unsure.

What I'm trying to achieve is a simple RPG Camera, something like DarkSouls has. Though I keep running into the issue of the Z Axis rotating as well, modifying the Euler of either to set the Z Axis to 0 doesnt help.

 void CameraControl() {
         float x = Input.GetAxisRaw ("Mouse X") * lookRotation;
         float y = -Input.GetAxisRaw ("Mouse Y") * lookRotation;
 
         //ROTATE AROUND LEFT AND RIGHT
         CameraParent.RotateAround (transform.position, CameraParent.up, x);
 
         //ROTATE AROUND UP AND DOWN
         CameraChild.RotateAround(transform.position, Vector3.right, y);
     }
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