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Question by rOBY GAMES · May 04, 2015 at 09:38 AM · buttonscorecountammo

Countdown by pressing a button.

How can I add a countdown in this script, by pressing the left mouse button? Every click counts minus 1. 10,9,8,7,6,5,4,3,2,1,0 example. ? This currently does not work in this script does not understand the problem.

alt text

alt text

 #pragma strict
 
 var myTrigger : GameObject;
 var myObject : GameObject;
 var countAmmo : int = 10 ;
 
 private var score : int = 10;
 var guiScore : GUIText;
 
 function Start ()
 {
 
 guiScore.text = "Score: 10"; 
 
 }
     
     
     
     function Update()
      {
 
       if(Input.GetButtonDown("Fire1"))  
 
          countAmmo = countAmmo -1;
          score = countAmmo -1;        
         
           if(countAmmo == 0)
           if(score == -1)
         
                   
          {         
             myObject.SetActive(false);    
          }
          
          else
          
          {
           
           guiScore.text = "Score: -1";
           
         
          
             myObject.SetActive(true);
          } 
      
   // score -= 10;
    
   // guiScore.text = "Score: " + score;
      
      
      }
 


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image-es.jpg (234.3 kB)
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Answer by HarshadK · May 04, 2015 at 09:41 AM

Your else loop should be:

 else
 {
     score--;
     guiScore.text = "Score: " + score.ToString();
 
      myObject.SetActive(true);
 }

Also everything below if(Input.GetButtonDown("Fire1")) should be placed inside { } in order for all that to work when left mouse button is pressed.

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avatar image rOBY GAMES · May 04, 2015 at 10:25 AM 0
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Now on score: 10 numbers count as a stopwatch. I also have 3 errors

1: else.Unexpected token 2 UCE0001: ';' expected. Insert a semicolon at the end. 3 BCE0044: expecting EOF, found '}'.

 #pragma strict
 
 var myTrigger : GameObject;
 var myObject : GameObject;
 var countAmmo : int = 10 ;
 
 private var score : int = 10;
 var guiScore : GUIText;
 
 function Start ()
 {
 
 guiScore.text = "Score: 10"; 
 
 }
     
     
     
     function Update()
      {
 
       if(Input.GetButtonDown("Fire1"))
       {
       
        
 
         else
  {
      score--;
      guiScore.text = "Score: " + score.ToString();
  
       myObject.SetActive(true);
  }
          
   } 
     
   }   
     
avatar image HarshadK · May 04, 2015 at 10:54 AM 0
Share

You're missing an if your your else inside mouse button down.

Check this script:

 #pragma strict
 
 var myTrigger : GameObject;
 var myObject : GameObject;
 var countAmmo : int = 10;
 
 private var score : int = 10;
 var guiScore : GUIText;
 
 function Start ()
 {
     guiScore.text = "Score: " + score.ToString(); 
 }
 
 function Update()
 {
     if(Input.GetButtonDown("Fire1"))
     {
         if(score == -1)
         {         
             myObject.SetActive(false);    
         }
         else
         {
         score--;
         guiScore.text = "Score: " + score.ToString();
         myObject.SetActive(true);
         }
     } 
 }
avatar image rOBY GAMES · May 04, 2015 at 11:04 AM 0
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Excellent !!Now it works !! I thank you so much !!

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0

Answer by ForeignGod · May 04, 2015 at 09:45 AM

Never mind, look at HarshadK for a simpler answer ^^

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