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Question by Gametron · Sep 01, 2012 at 08:11 PM · gamedestroyscorecount

How to keep score?

Hello,

I just recently started Unity and am now starting to script with Javascript. I currently have this code so far that I found on here:

 function OnTriggerEnter(collisionInfo : Collider){
       Destroy (gameObject);
 }

This destroys the object but I want to be able to show it in GUI Text on the top left. Does anyone know how to score the amount of objects you destroy/take?

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Answer by FatWednesday · Sep 07, 2012 at 06:04 PM

you need an object somewhere that stores a variable (in this case an int would likely do). then just before your call to destroy() call a function on this object to increase or decrease the score appropriately. For example, place this script on an empty game object in your scene.

 public ScoreKeeper : MonoBehaviour
 {
      public static int Score;
      
      void Awake()
      {
           Score = 0;
      }
 
     void OnGUI()
     {
         GUI.Label(new Rect(0, 0, 100, 25), "Score: " + Score);
     }
 }

Then since score is a static variable, you can just change it like this.

ScoreKeeper.Score++;

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avatar image Screenhog · Sep 07, 2012 at 06:21 PM 0
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That code, by the way, is C#, not Javascript. It would be rewritten as:

static var score: int;

Awake () {

score = 0;

}

OnGUI() {

GUI.Label(new Rect(0, 0, 100, 25), "Score: " + score);

}

avatar image FatWednesday · Sep 10, 2012 at 09:31 AM 0
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good point, sorry i hadn't even noticed the original was javascript. thanks for converting.

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