Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Dasherz · Aug 26, 2012 at 12:33 PM · 2dtexturearraytexture2d

Making an array for Texture2D??

hey guys for some reason I am having an issue with a pretty simple task.

how do I declare an array for 2D textures

I have tried:

    var xxQWE : Texture2D[3];
    var arrxxSpells : Texture2D[] = new Texture2D[10]
and neither are working.

thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by aldonaletto · Aug 26, 2012 at 01:01 PM

If you want to populate the array in the Inspector, use this:

 var textures: Texture2D[];

This will show a field named Textures in the Inspector: you must define its size and drag the textures to it in the Inspector. You can also pre-define the size in the script, like this:

 var textures: Texture2D[] = new Texture2D[5];

In this case, the Textures field will have a pre-defined number of items, and you can populate it in Inspector like above.

On the other hand, if you want to populate the array at runtime via script, be aware that the declarations above create an array of Texture2D references , not the textures themselves: you must assign Texture2D objects to the array elements before modifying them - for instance:

 var textures: Texture2D[]; // declare the array
 var size: int = 5;
 
 function Start(){
   textures = new Texture2D[size]; // create the array
   for (var i = 0; i < size; i++){ // populate it with 200x100 empty textures:
     textures[i] = new Texture2D(200, 100);
   }
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Rs · Jul 12, 2016 at 08:57 AM

From Unity 5.4b-5 you can use Texture2DArray

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

PackTextures Horizontally? (1 Row) or Alternative Method 1 Answer

Accessing a Variable From Another Script 2 Answers

Why is NativeArray always shorter than the number of pixels in the texture? 1 Answer

RaycastHit2D hit to texture coordinate 0 Answers

is there a way to make textures bigger then 4096 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges