Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by raggi · Apr 15, 2010 at 06:23 PM · 2dtexturetexture2dsize

is there a way to make textures bigger then 4096

I am making a 2d game in unity and my background is 6000 by 3000 but unity seems to be limited to 4096. is there a way to get bigger texture images into unity ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Eric5h5 · Apr 15, 2010 at 06:58 PM

It's a Unity limitation. However, only the more recent graphics cards support more than 4096x4096, and there are still a reasonable number of cards in use that only do 2048x2048 at max anyway. So for best compatibility you should use linked textures where each one is no larger than that.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Molix · Apr 15, 2010 at 06:39 PM

Presumably the limit is based on hardware and the graphics API and not specific to Unity -- the truth is most applications will never need such large images. i.e. if the screen resolution is 1600x1200, then having a texture any larger than that is a waste, since the you can't possibly draw more pixels than there are on the screen. If you need to zoom into the image then you will have to split it up into tiles. That would be better for performance anyway (though you'll probably be able to get away with a much, much smaller texture).

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image raggi · Apr 15, 2010 at 06:49 PM 0
Share

its a side scroller, so the idea is to have one big image. im not using orthographic view so I can get depth in the game. I started out tiling the BG down to 1024 * 1024 and then I started running into trouble with the z axis

avatar image Molix · Apr 15, 2010 at 06:54 PM 0
Share

You should break up the background into smaller images and draw only the ones that are visible at the given time.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Texture Max Size Value related rule 1 Answer

RaycastHit2D hit to texture coordinate 0 Answers

Why, after importing images into Unity, their size increased several times ?!,Why did the images increase in size after importing images into Unity? 1 Answer

Is this the correct way to render 2D textures programatically? 1 Answer

How big industry companies of 2d mobile games prepare their assets for multiple resolutions/platforms? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges