Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bitthebillias · Feb 03, 2019 at 02:44 AM · savinglevel loadmanagementlevel select

manage objects through a manager script

so, i am trying to manage different level triggers through a level managing script. what i am trying to figure out is how to turn on and off different cubes through the exiting of the level and loading the Hub world, enabling the next one.

this is what I have so far:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class LevelChecks : MonoBehaviour
 {
     public bool objectToDisable1 = false;
     public static LevelChecks control;
     
 
 
     public bool DesertLevel;
 
     void Awake()
     {
 
         if (control == null)
         {
 
             DontDestroyOnLoad(gameObject);
             control = this;
 
         }
         else if (control != this)
         {
 
             Destroy(gameObject);
 
         }
 
     }
 
 
 
    public void DesertLevelCheck()
     {
 
         if(objectToDisable1 == true)
         {
 
             GameObject.Find("Desert").SetActive (true);
 
         } else
         {
 
             GameObject.Find("Desert").SetActive(false);
 
         }
 
     }
 }


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityStandardAssets.Characters.FirstPerson;
 
 public class LevelChange : MonoBehaviour
 {
     public string sceneName;
     public LevelChecks LevelManager;
 
     void OnTriggerEnter(Collider c)
     {
         if (c.tag == "Player")
             UnityEngine.SceneManagement.SceneManager.LoadScene("Hub");
         
 
 
     }
 
     public void CharacterCameraRefresh()
     {
 
         GameObject.Find("FPSController").GetComponent<FirstPersonController>().enabled = false;
         GameObject.Find("FPSController").GetComponent<FirstPersonController>().enabled = true;
 
     }
 
 
 
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

98 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Level Selector not working on build 0 Answers

How to load scenes based on specific percentage? 0 Answers

How to make an exit level trigger? 3 Answers

Load scene transistions 1 Answer

How can I lock a Level? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges