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Question by Sp33dy_Sn1pa · Oct 20, 2014 at 09:24 AM · level loadlevel selectlevelload

How to load scenes based on specific percentage?

Hello all, thanks for looking at my question. What I am trying to achieve here is when the player presses "Play" on the main menu, 1 of 7 pre-made scenes is to be loaded. Each scene is different in some way. Six of the scenes are pretty generic but I have one scene that is very detailed and neat looking. I would like to make the chances of getting one of the six generic scenes a 16.5% chance and the one surprise scene should have only a 1% chance. The following code shows what I currently have with Random.Range but the effect gives all the scenes the same chance of spawning which is not what I'm looking for.

 using UnityEngine;
 using System.Collections;
 
 [ExecuteInEditMode]
 public class GUI_RandomLevelLoader : MonoBehaviour
 {
     public bool debugMode = false;
     
     public bool centerButton = false;
     
     public Rect button = new Rect(15, 15, 200, 110);
     public string buttonLabel = "Load Level";
     
     public GUISkin skin = null;
         
     private void OnGUI()
     {
         if (debugMode || Application.isPlaying)
         {
             if (centerButton)
             {
                 button.x = (Screen.width * 0.5f) - (button.width * 0.5f);
             }
             
             GUI.skin = skin;
             GUI.Label(button, buttonLabel);
         
         if (GUI.Button(button, buttonLabel))
             Application.LoadLevel(Random.Range(2,9));
         }
     }
 }

The main menu scene is 0 and the game over scene is 1. Scenes 2 through 8 are my levels. I have the number 9 in the Random.Range to ensure the scene 8 is included in the random selection. Thank you all for your time and any help would be greatly appreciated.

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avatar image HarshadK · Oct 20, 2014 at 09:52 AM 0
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