Android Fps lock, weird build
I have made build and run my android game on three diffrent phones,
first very old,
second 2 times better
third, last relased, around 4 times better from second,
on everone of them, fps are locking on 20-22, and I noticed when I left my (first) phone on around 30 minutes with game running fps jumps to 26 -29 even when I played. When I am running same app in Editor mode Fps are around 700 - 800. I have installed custom shaders, but I have swaped back to 'Standard' I have V-sync OFF, Multihreading enabled, No images with raycast target (when disabled whole UI it had no effect on fps). At every one of them, at profiller I see GFX WaitForProcess. I am using Unity 2018.2.0f2. When I am building app at Editor Log i noticed that app is much bigger then it probably should:
Build Report
Uncompressed usage by category:
Textures 3.1 mb 1.8%
Meshes 197.6 kb 0.1%
Animations 2.8 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 633.4 kb 0.3%
Other Assets 456.7 kb 0.3%
Levels 122.7 kb 0.1%
Scripts 1.2 mb 0.7%
Included DLLs 3.9 mb 2.2%
File headers 421.2 kb 0.2%
Complete size 178.4 mb 100.0%
My asset folder is around 8 MB, after build app is over 100 MB, my assumption is maybe some useless libs are packed, and slowing my app.
Your answer
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