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Question by zobinho23 · Apr 20, 2021 at 09:18 AM · fpsoptimizationmobile devicesdropdownoptimize

URP post processing = fps drop (low and mid-end mobile devices)

Hi, I'm working on a mobile game project in which we'd like to use post processing (URP). The problem is, once we activate post processing on Camera the FPS drop immediately (even when no post processing is active) on 10-15. This happens on low and mid-end mobile devices. We wanted to use "mobile-friendly" effects but everything turned out to be very heavy. Does anyone have any advice how to solve this performance issue? Thank you in advance.

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Answer by Sukender_OB · Apr 20, 2021 at 09:50 AM

I just (few hours ago) came across the same issue in SRP. After searching a bit, it seems that the performance of Unity's Post Processing stack v2 is very poor (shameful?) for mobile devices, whatever the rendering pipeline you use. The unfortunate answer for your question seems to be "Don't use it". I'm disappointed, and currently testing some stuff from the asset store as a replacement.

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avatar image zobinho23 · Apr 20, 2021 at 11:04 AM 0
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Thank you! We possibly can't switch from URP but we decided to not use post processing (for now) and trying to achieve the needed effect with some custom shaders or just find something as a hot fix. I'm disappointed too 'cause from promo Unity did it sounded perfect - like to have really good visual effects even for mobile.

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