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Question by $$anonymous$$ · Aug 11, 2017 at 06:47 AM · renderingfps

GPU usage jump shortly after starting

Quick info, I'm making a scene for Wallpaper engine. I want the scene to render with as little GPU impact as possible and since nothing moves fast in the scene, FPS doesn't need to be high. I would set it to 1 FPS if that didn't cause problems in Wallpaper engine.

The problem is when I start rendering, the GPU starts of very low (good <5 ms) and then jumps to exactly 16 ms (bad). I also monitored the GPU usage in Process explorer and it showed a jump from ~5% usage to ~25% usage. Here's the code I'm using to limit the framerate and the output of the profiler. Pausing the render and restarting it a couple seconds later resets the problem, GPU usage starts low then jumps to 16ms. Any idea on what's causing this spike and how to keep the GPU usage low?

https://i.imgur.com/PZrF9PX.png

https://i.imgur.com/zlgOTcU.png

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