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Question by David C · Aug 14, 2011 at 01:51 PM · mouselook

MouseLook script that points +Y at mouse and rotates on Z

Hi,

I think my title is descriptive enough. All the many mouse look scripts i have found rotate the gameobject on Y, and +Z points at the mouse. Maybe I'm stupid but in my 2d game I cannot get a mouselook script to work that rotates the gameobject on Z, and +Y or even +X points at the mouses position. Keep in mind all of the axis are relative to the character. And the characters -Z points at the camera.

I do hope that was not to confusing as I really need a solution, My brain is empty!

thanks

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Answer by Waz · Aug 14, 2011 at 02:23 PM

Make your object face its local +Z. Wrap it in another Transform if you can't change the model. "LookAt" means point-Z-at in Unity. Don't fight that.

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avatar image David C · Aug 14, 2011 at 02:54 PM 0
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Right thats sound logical, I cant change the model and I did not know about this wrapping in another transform. is this difficult to do or is it something like parenting it to an empty?

avatar image Waz · Aug 14, 2011 at 03:14 PM 0
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Exactly that - parent it to an empty, then rotate the child. Then use the parent wherever you used the child previously.

avatar image David C · Aug 14, 2011 at 03:17 PM 0
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thanks guys its working perfectly!

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