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Question by alkarioma · Jan 02, 2014 at 10:07 AM · errormouselookcompilingparsing error

Mouselook Script Parsing Error?

Unity wont let me play test my game because I have:

Assets/Standard Assets/Camera Scripts/MouseLook.cs(2,1): error CS8025: Parsing error

Here's my mouselook script

 enum RotationAxes {MouseX, MouseY, MouseXandY};
 {var axes : RotationAxes;
 private var MouseX = RotationAxes.MouseX;
 private var MouseY = RotationAxes.MouseY;
 private var MouseXandY = RotationAxes.MouseXandY;
 var sensitivityX : float = 15F;
 var sensitivityY : float = 15F;
 var minimumX : float = -360F;
 var maximumX : float = 360F;
 var minimumY : float= -60F;
 var maximumY : float = 60F;
 var rotationY : float = 0F;
  
 function Update ()
 {
     if (axes == MouseXandY)
     {
        var rotationX : float = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
        rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
        rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
        transform.localEulerAngles = Vector3(-rotationY, rotationX, 0);
     }
  
     else if (axes == MouseX)
     {
        transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
     }
  
     else
     {
        rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
        rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
        transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
     }
 }
  
 function Start ()
 {
     // Make the rigid body not change rotation
     if (rigidbody)
        rigidbody.freezeRotation = true;
 }
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Answer by Xoduz · Jan 02, 2014 at 10:26 AM

Removing the superfluous bracket at the start of line number two should do the trick.

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