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Question by oliver-jones · Feb 24, 2011 at 05:19 PM · javascriptconvertmouselook

Convert From C# Into JavaScript Please?

Hello,

I'm using the Unity 'MouseLook', but its in C#, and I only know (work with) JavaScript. If someone could be kind enough to convert this into javascript, then that would be great! (Its slightly modified)

using UnityEngine; using System.Collections;

[AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour {

 public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
 public RotationAxes axes = RotationAxes.MouseXAndY;
 public float sensitivityX = 15F;
 public float sensitivityY = 15F;

 public float minimumX = -360F;
 public float maximumX = 360F;

 public float minimumY = -60F;
 public float maximumY = 60F;

 float rotationY = 0F;
 public static bool headLock = false;

 void Update ()
 {
     if (axes == RotationAxes.MouseXAndY && headLock == false)
     {
         float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;

         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);

         transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
     }
     else if (axes == RotationAxes.MouseX && headLock == false)
     {
         transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
     }
     else if (axes == RotationAxes.MouseY && headLock == false)
     {
         rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
         rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);

         transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);

     }
     print("HEADLOCK-C# = "+headLock);

     if(Input.GetButton("Jump") || SelectControl.toggleClick == true){
         headLock = true;
         print("headLockC# = true");
     }
     else{
         headLock = false;
         print("headLockC# = false");
     }


 }

 void Start ()
 {
     headLock = false;
     // Make the rigid body not change rotation
     if (rigidbody)
         rigidbody.freezeRotation = true;
 }

}

Thanks!

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avatar image doomprodigy · Feb 24, 2011 at 06:30 PM 0
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Do look up on the basic differences between C# and Javascript. That code only has a few things that need to be changed.

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Answer by robert 4 · Feb 24, 2011 at 05:24 PM

http://answers.unity3d.com/questions/22386/c-to-javascript

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