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Blender texture with UV not covering mesh
Hello,
I'm trying to figure out whats going on with my wall here, in blender I select it, UV unwrap it fine - it renders in blender absolutely fine.
I'm saving the blend file and then importing to unity and I end up with a partially textured object which the textures flicker a bit on?
Unity here
Blender here
Ah actually if I fly inside the mesh in unity its textured on the inside, i'm guessing I need to create splits in the mesh rather than using the unwrap?
Answer by Paulius-Liekis · Jul 01, 2014 at 10:09 AM
To me it looks like there is same object duplicated twice. One copy has offset to the right and it has no textures on it. Z-fight might be the cause for the flickering.
Yes i'm an idiot, I was creating a breakable wall, it was on two layers and i'd forgotten the breakable one was on the second.....duh!
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