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Question by bsf9 · Jul 22, 2018 at 08:56 PM · unity 5instantiatemouseposition

Instantiate a button at mouse click position,

Hi,

I am trying to instantiate a button at the end of line. The line shows up perfectly but the when I instantiate the button, nothing appears. Any help as to what I am doing wrong is much appreciated.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class LineDraw : MonoBehaviour {
     private new Camera camera;
     private Vector3? lineStartPoint = null;
     public Material lineMaterial;
     private float width = 0.01f;
 
     public GameObject button;
 
     void Start () {
         camera = GetComponent<Camera>();
     }
     
     void Update () {
         if (Input.GetMouseButtonDown(0))
         {
             lineStartPoint = GetMouseCameraPoint();
         }
         else if (Input.GetMouseButtonUp(0))
         {
             if (!lineStartPoint.HasValue)
             {
                 return;
             }
 
             // draw line
             Vector3 lineEndPoint = GetMouseCameraPoint();
             var gameObject = new GameObject();
             var lineRenderer = gameObject.AddComponent<LineRenderer>();
             lineRenderer.material = lineMaterial;
             lineRenderer.SetPositions(new Vector3[] { lineStartPoint.Value, lineEndPoint });
             lineRenderer.startWidth = width;
             lineRenderer.endWidth = width;
 
             // THE FOLLOWING TWO LINES DO NOT APPEAR TO BE WORKING
             GameObject newGameObj = Instantiate(button, GetMouseCameraPoint(), Quaternion.identity) as GameObject;
             Button newButton = newGameObj.GetComponent<Button>();
 
             lineStartPoint = null;
         }
     }
 
     // get the current mouse position in world coordinates
     private Vector3 GetMouseCameraPoint()
     {
         var ray = camera.ScreenPointToRay(Input.mousePosition);
         return ray.origin;
     }
     
 }
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