Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ekta-Mehta-D · Aug 14, 2015 at 11:21 AM · unity 5gameobjectinstantiatelogic

Object Instantiate

Hii..

I am having 3 types of object suppose red , green and blue.

I want to instantiate like red should come maximum amount of time where as green and blue object count will be less.

And once green or blue object instantiated then next one should not be repeated.

For that i have written logic like this :

  void Update()
  {
       int count = Random.Range(0 , 5);
       if(count == 0)
       {
           // blue 
       }
       else if(count == 1)
       {
           // green
       }
       else
       {
           // red
       }
  }

But here i want to avoid repetition of green and blue object/.

This is rough logic i have written. anybody is having idea for this ?

Thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ekta-Mehta-D · Aug 14, 2015 at 11:35 AM 0
Share

yes @nullgobz

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Scribe · Aug 14, 2015 at 11:36 AM

just save what was last instantiated, and if you are about to do the same, pick again!

 int lastPick = -1;
 int count;
 
 
 void Update(){
     while(true){
         count = Random.Range(0 , 5);
         
         if(count == 0 && lastPick != 0){
             // blue
             lastPick = count;
             break;
         }
         if(count == 1 && lastPicked != 1){
             // green
             lastPick = count;
             break;
         }
         if(count > 1){
             // red
             lastPick = count;
             break;
         }
     }
 }

Scribe

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nullgobz · Aug 14, 2015 at 11:38 AM 0
Share

this will only account for the two latest not being duplicates tho. you might need to add the latest added objects to a queue container.

avatar image Ekta-Mehta-D · Aug 14, 2015 at 11:47 AM 0
Share

@nullgobz i am not getting you.

avatar image nullgobz · Aug 14, 2015 at 11:50 AM 0
Share

ok ill write up an awnser for you.

avatar image Scribe · Aug 14, 2015 at 12:03 PM 0
Share

She only asked for the first two not to be duplicated, not the reds... that's why i wrote it this way, if you want none duplicated just add another check for if the lastPick is > 1 on line 19 as well

avatar image Ekta-Mehta-D · Aug 14, 2015 at 12:06 PM 0
Share

Yes i want only 2 types not to be duplicated.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate(GameObject) VS Instantiate(Resource.Load(Object Path)) 1 Answer

How do i Instantiate gameObjects in between multiple points? 2 Answers

How do i Instantiate Objects to a Empty GameObject as a Child?? 3 Answers

[Solved] How to instantiate GameObject with different rigidbody parameters 1 Answer

Creating a GameObject variable without instantiating it? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges