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This question was closed May 05, 2014 at 01:24 PM by robertbu for the following reason:

Duplicate Question

avatar image
0
Question by ahaley · May 05, 2014 at 12:39 PM · gameobjectinstantiatecollidermousepositionplane

Is i possible to make an instantiated object appear in that exact position, when using a plane as a collider, using Input.MousePosition?

var shinePrefab : GameObject; var clone : GameObject; var x : float; var y : float;

function Start () {

}

function Update () {

 if(Input.GetMouseButtonDown(0))
 {
     Debug.Log("Pressed left click.");
  Instantiate (shinePrefab, Input.mousePosition,Vector3(x,y,0), transform.rotation,Quaternion.identity);
 

     //Invoke ("Spawn", Random.Range( 0, 1));

     
     Destroy(GameObject.Find("Shine(Clone)"), 3);
     
 }
     
 
 if(Input.GetMouseButtonDown(1))
 {
     Debug.Log("Pressed right click.");
 }
 if(Input.GetMouseButtonDown(2))
 {
     Debug.Log("Pressed middle click.");
 }
 

}

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avatar image robertbu · May 05, 2014 at 01:24 PM 0
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You are looking for 'Physics.Raycast()'. There are 1000's of answers on UA with Raycasts as examples. If you search for 'Unity3d Raycast' you will find a number of video tutorials as well. Ans the reference contains examples for the various forms of Physics.Raycast():

http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

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