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Question by Ishkur · Mar 01, 2014 at 03:16 AM · mecanimgetcomponentanimation controller

GetComponent inexplicably breaking

My scripts have been working normally until I've begun working on animations.

It seems every time I change the atomic property of a state in an animation controller, several of my GetComponent lines begin returning null.

If I restart Unity without trying to fix anything, the project behaves normally again, that is until I change more animation settings.

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avatar image Ishkur · Mar 01, 2014 at 03:24 AM 0
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If it's relevant, I've also recently imported the raw motion capture data asset from the asset store into my project.

avatar image Kiloblargh · Mar 01, 2014 at 03:53 AM 0
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I don't think there's enough information here for anyone to help you. Ask the person who made the "motion capture data asset" you are using.

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