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Character animation position
Hi, Our artist has developed animations in 3ds Max.its a character animation we want to show it in "store menu" where it will do waving, hi and like that funny things.
But main concern is while developing animations the artist has messed up with positions of charcater, like suppose character come forewords is first animation then second animation starts from where first character animation ends.But we want it to start from zero position only.Could this be possible via unity? I tried root motion but didnt worked.
Answer by Josh Naylor · Dec 11, 2014 at 10:47 AM
For the first question you could point a second camera at the animation and make a render texture (if you have pro) to show the animation through the new UI.
For the second, I think you need to look though the animation section of the learn site. http://unity3d.com/learn/tutorials/modules/beginner/animation