- Home /
Question by
gnp89 · Jun 29, 2018 at 09:30 PM ·
mecanimanimation controller
Animation speed ignores Animator settings
I have an animator with 4 states that I trigger manually using CrossFadeInFixedTime method. I have one animation for making the soil wet and the other one for drying.
The drying animation plays way faster than the original animation. I tried setting a lower speed to that state but it's being ignored. I also tried setting the animator speed by code but it's ignored as well.
This is really annoying, has someone experienced something similar before
Comment
Your answer
Follow this Question
Related Questions
Generic Mecanim Model Rotation Not Centered 0 Answers
Animation state not transitioning at 100% 1 Answer
Character animation position 1 Answer
GetComponent inexplicably breaking 0 Answers
Live Link and Override Controller 0 Answers