Question by
Wolfgabe · Aug 16, 2019 at 08:49 PM ·
animationanimations
Character Model floating off the ground when idle animation plays
So recently I have been doing a tutorial on how to create a basic 3D platformer in Unity and I am in currently at the part where you add and animate actual models. everything seems to be working fine but then when the animation plays for some reason the model floats off the ground. Now I have gotten tips about changing the root transform positions of the Y value but for some reason I cannot for the life of me find it at all.
For reference here is the tutorial I have been following Make A 3D Platformer in Unity #8 - Adding Player Model
This issue has been aggravating me for ages and I would appreciate it if someone could provide me with some answers
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