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Question by rickifunkhacker · May 06, 2018 at 02:34 AM · animationanimations

Idle animation not playing after previous animation [Android game],Idle animation not working after other animations stop

My PlayerObject is switching between the run animation and sidestep animation just fine, but when i am standing still, it will continue playing the previous animation instead of the idle animation.

i have the three animator parameters set up correctly to switch between states, but i think my code is causing the Idle to not play.

The game is for android so i am using booleans to trigger movement when button is being held

 // Bools to check movement state
 public bool mLeft;
 public bool mRight;
 public bool mForward;
 public bool mBackwards;

 // Use this for initialization
 void Start () {
     Application.targetFrameRate = 60;

     anim.GetComponent<Animator> ();

 }
 
 // Update is called once per frame
 void Update () {

     if (mLeft == true) {
         transform.Translate (-mSpeed * Time.deltaTime, 0, 0);
         anim.SetBool ("isRun", false);
         anim.SetBool ("isSide", true);
         anim.SetBool ("isIdle", false);

     } else if (mRight == true) {
         transform.Translate (mSpeed * Time.deltaTime, 0, 0);
         anim.SetBool ("isRun", false);
         anim.SetBool ("isSide", true);
         anim.SetBool ("isIdle", false);

     } else if (mForward == true) {
         transform.Translate (0, 0, mSpeed * Time.deltaTime);
         anim.SetBool ("isRun", true);
         anim.SetBool ("isSide", false);
         anim.SetBool ("isIdle", false);
     
     
     } else if(mLeft == false || mRight == false || mForward == false) {
         anim.SetBool ("isIdle", true);
     }
 
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