Question by
jamiecorkhill5 · Mar 19, 2018 at 02:28 PM ·
animationphysicsplayerlevel
How can you make a level fly in and fall out as the player progresses?
As the player progresses further into the world, such as a sphere jumping on to different platforms, how can I allow the portion of the level (or world) in front of the user to fly in and assemble, and the section of level the user has already passed fall out, assuming we are working in 3D space?
Thank you.
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