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Question by IsoHitEmup · Dec 13, 2020 at 04:40 AM · physicsrigidbodyplayerplayer movement

Player moves indefinitely after collision

My player moves just fine, but I noticed that after colliding with any wall, my plate starts to move on its own opposite of the direction it hit the wall. I believe this may be a physics problem but idk how to fix it.

Here is my script for walking:

 public class Walk : MonoBehaviour
 {
 
     public Rigidbody rb;
 
     public CapsuleCollider col;
 
     public LayerMask groundLayers;
 
     public float jumpForce;
 
     void Start()
     {
        rb = GetComponent<Rigidbody>();
         col = GetComponent<CapsuleCollider>();
 
     }
 
     void Update()
     {
         
             float movement = Input.GetAxisRaw("Vertical");
         movement *= Time.deltaTime;
 
         float sideStep = Input.GetAxisRaw("Horizontal");
         sideStep *= Time.deltaTime;
 
         this.transform.Translate(Vector3.forward * movement);
         this.transform.Translate(Vector3.right * sideStep * 2);
 
         if (Input.GetKey(KeyCode.LeftShift))
         {
             this.transform.Translate(Vector3.forward * movement * 2.75f);
         }
         else
         {
             this.transform.Translate(Vector3.forward * movement * 1.5f);
         }
 
         //move using physics, better for vehicles
         //this.GetComponent<Rigidbody>().AddForce(this.transform.forward * movement * 1000f);
 
         if (IsGrounded() && Input.GetKeyDown(KeyCode.Space))
        {
            rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
        }
        
        
         
 
 
     }
 
 
 
     private bool IsGrounded()
     {
         return Physics.CheckCapsule(col.bounds.center, new Vector3(col.bounds.center.x,
 col.bounds.min.y, col.bounds.center.z), col.radius * .3f, groundLayers);
     }
 
 }
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