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Question by akobirmuso · Jul 08, 2020 at 12:52 PM · unity 2d

How can i change sprite of gameObject in the code file of GameController,How can I change sprite of game object in the code file of GameController

public class gameController: MonoBehaviour{

public GameObject balon, balonTarget;

Vector2 balonInitialPos;

void Start() { balonInitialPos= balon.transform.position; }

public void dragBalon(){ balon.transform.postion=Input.mousePosition. }

dropBalon() { float Distance=Vector3.Distance(balon.transform.postion, balonTarget.transform.postion); if(Distance<50){

//here i want to change sprite of targetBalon to another sprite image. } else { balon.tansform.position=balonInitialPos; } }

}

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Answer by xxmariofer · Jul 08, 2020 at 01:45 PM

please format your questions, try this code, make sure to fill the inspector field

 public class gameController: MonoBehaviour{
 
 public GameObject balon, balonTarget;
 
 Vector2 balonInitialPos;
 
 public Sprite secondSprite;//FILL IN THE INSPECTOR THE SPRITE
 
 void Start() { balonInitialPos= balon.transform.position; }
 
 public void dragBalon(){ balon.transform.postion=Input.mousePosition. }
 
 dropBalon() { float Distance=Vector3.Distance(balon.transform.postion, balonTarget.transform.postion); if(Distance<50){
 balonTarget.GetComponent<SpriteRenderer>().sprite = secondSprite;
 //here i want to change sprite of targetBalon to another sprite image. } else { balon.tansform.position=balonInitialPos; } }
 
 }
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