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Question by Sirwin21 · Oct 09, 2017 at 11:26 PM · rotationunity 2dparent-child

Parent/Child rotation not working

So as per suggestions found in other threads I made a parent game object to rotate my child around. On it's own the parent object has it's own personal rotation pivot at it's center but as soon as I add the child the pivot moves to the child's center. First pic is prior to making the circle the parent, second picture is after adding the child. I want the vines to be able to rotate around the hedge with the circle as the pivot.

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screen-shot-2017-10-09-at-72316-pm.png (192.3 kB)
screen-shot-2017-10-09-at-72326-pm.png (182.5 kB)
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Answer by Bunny83 · Oct 10, 2017 at 03:06 AM

You most likely have set your editor into "center" handle mode instead of "pivot" mode. See this image.

You may also want to have a look at the documentation on how to positioning gameobjects. Note that the center / pivot button only changes where the editor will draw the handle. From code the object always rotates around it's pivot.

I almost always use the mode "pivot" and "local". The other modes may become useful in some situations but usually you want them to be pivot and local.

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