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Question by
mike29willems · Jul 05, 2019 at 05:00 PM ·
shadershader programmingpipelineshader-replacement
I'am new to shaders and I'am making games for mobile devices should I switch over to LWRP?
I read that LWRP is making it much easier to make shaders. But are there any downsides like: are all shaders from the Asset store compatible with the new shader graph, will the performance slow down using LWRP and will I be able to combine a shader with a shader graph? (I'am not good at shader writing so if the performance won't slow down for mobile devices and its supporting the other materials I might give it a try.)
Comment
A lot of shaders from the Asset store will not be compatible with the LWRP. Some assets are designed for LWRP, you will have to give the asset a look over.