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How to Use DrawMeshInstancedIndirect with new Render Pipeline (LDRP or HDRP)
Im trying to implement DrawMeshInstancedIndirect for my grass sistem, but the exemples here are just for Legacy rendering. If i use the codes for a HDRP shader, all the meshes are rendered, but the positions are messed. In the docs they say that you need a specific shader to work.
Is it there a shader in HDRP to use with DrawMeshInstancedIndirect?
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