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Question by glitchers · May 01, 2018 at 08:39 AM · graphicsforwarddeferreddeferred renderingforward rendering

Transparent objects not in correct position with deferred rendering in Game view.

Hi,

I have an issue that when I am using different post processing profiles that the transparent objects rendered become 'detached' from their correct position. It affects both PC and Mac and occurs in both the Editor and Builds.


The effect is more pronounced when the object is nearer the edge of the screen and does not happen in the scene view. If I have the effect on screen the objects slowly move back into their correct position, but not I have paused the game in the Editor.

This effect is reproducible easily in my game when I use different post-processing profiles and move around the game scene. The post-processing I am using is the UnityEngine.PostProcessing post-processing.

Example Image (Scene View - left, Game View - right)


Has anybody got any experience with an issue like this or has a clue about where to look to resolve it?

screenshot-5.jpg (89.6 kB)
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Answer by glitchers · May 03, 2018 at 01:39 PM

Figured out what causes this to happen.

If I ever had temporal anti-aliasing enabled then when disabled it causes this issue.

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