Problem is not reproducible or outdated
Why does my script and collider2D automatically deactivate after reloading the scene?
Hi, I'm making a game where when the screen is tapped, the player sprite impacts the pig sprite. After the first collision, the pig sprite spawns randomly in a given area. The game works as intended when I press the play button inside of Unity. However, when I reload the scene via script attached to a UI button, the collider2D and script attached to the pig sprite automatically deactivates. In the middle of the game if I manually reactivate the collider2D and script for the pig sprite, the game works fine again. 
 
 The player:  
 
 The Pig: 
 The collision method for the pig sprite: 
  void OnCollisionEnter2D(Collision2D col)
     {
         if (col.gameObject.tag == "player")
        {
             Instantiate(col.gameObject);
             Destroy(col.gameObject);
             Instantiate(pig, RandomPositon(), Quaternion.identity);
         }
     }
 The collision method for the player sprite:
 void OnCollisionEnter2D(Collision2D col)
     {
         if (col.gameObject.tag == "pig")
         {
             Destroy(col.gameObject);
             score.IncrementScore();
         }
     }
The method attached to the UI button responsible for reloading the scene:
     public void RestartGame()
     {
         SceneManager.LoadScene(0);
     }
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                