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Question by dorianaegrus · Feb 22, 2016 at 09:52 AM · c#collisiontriggerscene-loadingrespawn

Need Help with a Level Reloading Script (c#)

Okay so basically I am extremely new to Unity and c#, and I am trying to create a script so when my character collides with the object under the map, called Respawn, the scene reloads (It is a platformer). The script compiles fine, but when I run the game, the player just falls right through the respawn object, and nothing happens.

The character itself has both a Rigidbody and a mesh collider, with convex and trigger enabled. The object under the map has a mesh collider that is both convex and a trigger

I am also not sure if this should go in the player or the respawn object

here is the script:

 using UnityEngine;
 using System.Collections;

 public class Respawn : MonoBehaviour
 {

 public GameObject spawnPoint;

 void OnTriggerEnter(Collider other)
 {
     if (other.transform.name == "FPSController")
     {
         UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name);
     }
 }
 }

Please note that this script has been pieced together over a series of days and with the help of dozens of tutorials and/or other help topics. Please assist me!

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avatar image Ali-hatem · Feb 22, 2016 at 10:00 AM 0
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 using UnityEngine;
 using System.Collections;
 using UnityEngine.Scene$$anonymous$$anagement;
 
  if(other.gameObject.name == "FPSController")
 {
 Scene$$anonymous$$anager.GetActiveScene().name);
 }


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Answer by jorgeguimaraes · Mar 02, 2016 at 11:06 PM

Try this:

 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 if (other.transform.name == "FPSController")
 {
 Scene actualScene = SceneManager.GetActiveScene();
 SceneManager.LoadScene(actualScene.name.ToString());
  }
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