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Question by Darkar2045 · Oct 20, 2015 at 11:54 AM · c#collisionscene-loading

Switch scene on collsion C#

I haven't been able to find anywhere that explains this in C#. What code should I use so that when the player object collides with my object it will switch the scene? All the tutorials I've seen don't work for me.

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Answer by Dave-Carlile · Oct 20, 2015 at 11:56 AM

Break it down into individual steps:

  • Set up colliders and get collision detection working

  • Learn how to load a level

  • Combine the two - when a collision is detected, load a level.

There are thousands of examples of each of these things. There are tutorials in the Learn section above that go over these things.

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avatar image Darkar2045 · Oct 20, 2015 at 02:22 PM 0
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Okay I will try some different methods of collision. It may be that the one I am using is meant for a different purpose or not setup correctly.

avatar image Dave-Carlile Darkar2045 · Oct 20, 2015 at 03:32 PM 1
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$$anonymous$$ake sure you have rigidbodies and colliders and such - those are things commonly forgotten. $$anonymous$$ake sure the On*Enter methods are spelled correctly and have the right case. It's often helpful to start with a new empty scene and get things working with just the bare $$anonymous$$imum... e.g. just print out a message when two cubes collide. Work through getting that working and you'll gain a decent understanding of what you have to do in your real scene.

avatar image Darkar2045 Dave-Carlile · Oct 20, 2015 at 03:35 PM 0
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Okay I will try that. $$anonymous$$y main character is a ball much like that of the roll a ball tutorial. I have tweaked it a bit though. I will see if I can get it to work.

avatar image Darkar2045 · Oct 20, 2015 at 10:57 PM 1
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Thanks for the help. I was able to make it work! :)

avatar image Dave-Carlile Darkar2045 · Oct 21, 2015 at 02:44 AM 0
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And nice job taking the time to work through the things on your own. Breaking things down into small pieces and figuring out each of those is a valuable skill.

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