[HELP] 2D Point Light problem.
Hi everyone,
In my 2D game i have: Black sprite with "sprite/diffuse" shader. When im put on it Point Light, im getting these ugly stripes.
I red that Point Light must be in baked mode, so when im tick on baked mode it says that Baked GI must be enabled, if i enable it and press "Generate Lighting" - Point Light stops emit light and my sprite become just black. All this going with Compress Lightmaps unchecked.
If i dont press "Generate Lighting" and just press play after all tick/untick , that mean that all will bake automaticly - nothing change.
Im sure im doing something wrong within this sequence, but cant understand what exactly.
Can anyone help me to clean forever these stripes? )
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