Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
-1
Question by sid4 · Nov 25, 2016 at 09:51 PM · 2d game

Easy! move on the -x axis 2d game

rite now I have this script that spawns and moves this objects in random directions sideways up down etc all random direction moving, I want to change the script to make the game objects move in 1 direction which would be forward , I believe this would be -x actually im sure of this, it would be -x on the screen . This is 2d game

so how do I make them move forward automatically on the -x axis?

thanks

 using UnityEngine;
 using System.Collections.Generic;
 
 // Starting in 2 seconds.// a projectile will be launched every 0.3 seconds
 
 public class sss : MonoBehaviour {
     public GameObject prefab;
     public Rigidbody2D projectile;
 
     void Start() {
         InvokeRepeating("LaunchProjectile", 1.0f, 11.0f);
         Destroy (gameObject, 3.5f);
     }
 
     void LaunchProjectile () {
 
         Rigidbody2D instance = Instantiate(projectile);
         Destroy (gameObject, 3.5f);
 
         instance.velocity = Random.insideUnitSphere * 5;
     }
 
     void SpawnItem()
     {
         // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane 
         Vector3 position = new Vector3(Random.Range(-3.0f, 4.0f), 0, Random.Range(-3.0f, 3.0f));
         Instantiate(prefab, position, Quaternion.identity);
         Destroy (gameObject, 3.5f);
     }
 
 
 }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Nov 25, 2016 at 11:40 PM 1
Share

replace Random.insideUnitSphere with -Vector2.right, although I think you mean positive right.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

82 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Top Down 2D, facing direction bools 0 Answers

2D Top-Down Shooter Glitch With Camera Focus 0 Answers

I use prefabs in prefabs and when I correct the root prefab of child prefabs, items don't correct. 0 Answers

2D Mobile: How to mask a gameObject with another gameObject (with soft edges) 0 Answers

Walking around a sprite 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges