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Question by Alakran · Jan 09, 2017 at 07:22 PM · 2d gameprogrammingroguelike

How can I create a bullet hell roguelike game?

Hello, I'd like to create a bullet hell roguelike game, like Nuclear Throne and Enter the Gungeon, but my programming skills are pretty bad, so I'd like to know which tutorials can I follow to acquire the enough knowledge to create this kind of game. Clarification: I can make the sprites by myself, I just need to learn some programming skills. Thank you so much, hope you guys can help me, and sorry for my bad english.

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Answer by CreatorTheta · Apr 03, 2020 at 08:35 AM

@Alakran Well, it's a bit late to say the least, but I suggest learning the funtimentals behind each element and then tying them together. For example, learn how to aim a bullet by using something like below. (but don't rotate the whole character, just have a gameobject to parent to the guy. And then tie that to the mouse's location. Then just have an instantiate the bullet when fired. Learn how to fire by learning how to input. And then start learning how enemies move. I say just go through many tutorials and experiment. Anyway, I wish you luck.

     bulletTimer -= Time.deltaTime;
     if (bulletTimer <= 0f && BulletSnipeActive == false)
     {
         HomingProjectileAngle = BulletTarget - transform.position;
         RotationZ = Mathf.Atan2(HomingProjectileAngle.y, HomingProjectileAngle.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.Euler(0f, 0f, RotationZ - 90);
         BulletTarget = Player.transform.position;

         bulletTimer = originalBulletTargetTimer;

     }

Regards, Tank Theta.

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