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Question by RealtimeGI · Apr 11, 2017 at 02:30 PM · lightmap

add lightmapdata failure in real time(unity5.6)

I'm baked lightmap in A scene, I think in B scene(no lightmapdata) real-time load prefab and lightmap. I tried, lightmapindex and offset has been applied.But the shadow can't be rendered.

 LightmapData[] lightmaps = new LightmapData[1];

 lightmaps[0].lightmapColor = Resources.Load("lightmapColor", typeof(Texture2D)) as Texture2D;

 lightmaps[0].shadowMask = Resources.Load("shadowMask", typeof(Texture2D)) as Texture2D;

 LightmapSettings.lightProbes = null;

 LightmapSettings.lightmapsMode = LightmapsMode.NonDirectional;

 LightmapSettings.lightmaps = lightmaps.ToArray();

 render.lightmapIndex = lightmapIndex;

 render.lightmapScaleOffset = lightmapScaleOffset;

 render.enabled = true;
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avatar image wangsh09 · May 14, 2018 at 11:04 AM 0
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I met the same question by Unity 2017.2~ so it seems a bug of Unity?

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