Question by
CodeGize · Aug 29, 2017 at 06:37 AM ·
lightmapstatic batching
Set lightmap index of static baked renderer have no effect on runtime
I have finished a function of LitmapSwitcher on runtime,but it only works well on Non-static batching renderers or Call Switcher on Awake with static bake renderers.
when I checked lightmap uv of the static batching renderer in the Lightmapsetting panel, it was wrong.
non-static batching renderer result and lightmap uv looks like this:
while static batching renderer wrong lightmap uv like this:
It is there a way to get the lightmap uv after static baked?
nonstaticuv.png
(333.8 kB)
staticuv.png
(244.4 kB)
Comment
Your answer

Follow this Question
Related Questions
Light map Indirect bake issue 0 Answers
Shadows not casting properly 1 Answer
Object invisible after generating lightmap 1 Answer
Lightmap seams and look awful compared to realtime. 0 Answers
2D SpriteRenderer Batching 1 Answer