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Question by KevS · Jul 19, 2011 at 09:20 AM · textinteractive

How to implement an interactive text

I'm looking for a way to make interactive some words of a text. Something like links of a webpage.

I tried to split my text in different part, interactive words and the rest, and I displayed non interactive text in GUI Labels and interactive words in GUI Buttons but I don't find a way to arrange them to have something that looks like a basic text (the problem is to set a "new line")

Am i in a wrong way ?

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Answer by KevS · Jul 19, 2011 at 10:14 AM

I find a better solution !!!! :D

Here is THE function : GUIStyle.GetCursorStringIndex

With these function (and a bit of code ^^), i will be able to know on wich word my mouse is over, and trigger events if needed :D

First test :

 public GUISkin skin;
 public Rect textArea;
 public int cursorIndex;
 public string myText;
 
 void Start ()
     {
         textArea = new Rect (0, 0, 500, 30);
         myText = "My entire text to display.";
     }
 
 void OnGUI ()
     {
         GUI.skin = skin;
         GUI.Label (textArea, myText);
         cursorIndex = GUI.skin.GetStyle ("MyLabel").GetCursorStringIndex (textArea, new GUIContent (myText), Event.current.mousePosition);
     }


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