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Question by maki_nation · May 07, 2014 at 01:32 AM · c#textinteractivetext mesh

How to make font bold on mouse over (c#)

Sorry, I'm still new to unity and unfamiliar with the language, basically my goal is to have my 3D text turn bold when mouseovered. Right now it changes color but I just can't figure out what to use to turn it bold. I've tried fontStyle but I keep getting errors. What would I need to change to make the text turn bold?

The script looks like this:

 public class ClickableText : MonoBehaviour {
     public bool isQuitButton = false;
     public bool isStartButton = false;
     public bool isOptionsButton = false;
     public bool isHelpButton = false;
     public bool isCreditsButton = false;
 
     
     
 
     
     void OnMouseEnter () {
         renderer.material.color = Color.red;
 
     }
 
     void OnMouseExit () {
         renderer.material.color = Color.white;
     }
 
     void OnMouseUp() {
             if (isQuitButton) {
                 Application.Quit ();
                 } 
                 
             if (isStartButton) {
                 Application.LoadLevel ("Level 1");
                     }
                 
             if (isHelpButton) {
             Debug.Log ("Help");
             }
 
             if (isOptionsButton) {
             Debug.Log ("Options");
             }
 
             if (isCreditsButton){
             Debug.Log ("Credits");
             }
         }
 
     }
 

Please excuse the messy script, but I wanted to have one script apply to all of the text options. Thanks in advance

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Answer by thornekey · May 07, 2014 at 01:39 AM

You can use:

  guiText.fontStyle = FontStyle.Bold;
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avatar image thornekey · May 07, 2014 at 01:47 AM 0
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or this:

 EditorGUILayout.LabelField("Inspector", EditorStyles.boldLabel);
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Answer by robertbu · May 07, 2014 at 01:43 AM

You need to get access to the TextMesh component. There is not a shortcut like there is for guiText, so you need to use GetComponent(). The font must be marked as Dynamic in the Importer/Inspector. A few lines added to your code:

 using UnityEngine;
 using System.Collections;
 
 
 public class ClickableText : MonoBehaviour {
     public bool isQuitButton = false;
     public bool isStartButton = false;
     public bool isOptionsButton = false;
     public bool isHelpButton = false;
     public bool isCreditsButton = false;
 
     private TextMesh tm;
 
     void Start() {
         tm = GetComponent<TextMesh>();
     }
 
     void OnMouseEnter () {
         renderer.material.color = Color.red;
         tm.fontStyle = FontStyle.Bold;
     }
     
     void OnMouseExit () {
         renderer.material.color = Color.white;
         tm.fontStyle = FontStyle.Normal;
 
     }
     
     void OnMouseUp() {
         if (isQuitButton) {
             Application.Quit ();
         } 
         
         if (isStartButton) {
             Application.LoadLevel ("Level 1");
         }
         
         if (isHelpButton) {
             Debug.Log ("Help");
         }
         
         if (isOptionsButton) {
             Debug.Log ("Options");
         }
         
         if (isCreditsButton){
             Debug.Log ("Credits");
         }
     }
 }
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