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Graphical issues - hole/gaps in the texture
Hi everyone,
I'm having some graphical issues. The image below shows a wall tile with some holes/gaps in the texture. It is part of a tile texture atlas.
The issue, however, does not appear in the modelling program and there are no holes in the texture file itself. I would appreciate it if anyone can offer a solution to this issue as I am unable to fix it.
Texture is set to advanced, 2048x2048, automatic compressed, read/write enabled and mip-maps are on. The model in the image is simply a single quad of two triangles exported from Modo in FBX format.
Have you checked to make sure there's no junk in the alpha channel? Also, can you post an image of the atas texture? You can also try disabling compression and/or mip-maps to try to further isolate the issue.
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