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Question by stulleman · Apr 21, 2014 at 06:16 PM · textureartifactsgaps

Transparent Gaps between textures

Hello community!

I am currently working on a 2d terrain generator. Below you can see a 25 by 25 Chunk.

alt text

My chunk is made out of 2 Meshes. The first mesh is the big background. The second one is everything else.

I use a texture atlas and uv coordinates to give the mesh different textures.

But in the second picture you can see my problem.

alt text

Transparent lines between the textures whenever I move the camera. Can anyone imagine what the problem is?

Things I already tried to do:

  1. Change max texture size above real texture size.

  2. Change wrap mode to Clamp and Repeat

  3. Texture Importsetting to Advanced. (Turned off Mipmapping, tried every single format type)

I really hope someone has a solution to this, as this is ruining complete the visuals of the game.

unbenannt.png (367.3 kB)
unbenannt2.png (279.0 kB)
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