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Question by
rickmanronni · Jan 08, 2020 at 09:33 AM ·
fbx3d model
FBX model missing polygons on import
As the title states, my character model's mesh is acting funky on import.
When looking at the submesh it shows that there are 0 verts and tris. When importing to other programs the model works fine. The only issue I can possibly think of is when importing, unity states that there are supposed to be 4 submeshes (1 for each material), though there is only one.
Any help would be appreciated.
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