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Can't add physics to FBX model imported from Sketchup.
I created some 3d models using Sketchup pro (trial).
When I import them to unity I get something like this:
The problem is that I can't add physics to the model by just clicking it on the Project Assets list.
When I go to Components > Physics, they are all disabled, and can't add any of them.
The only way I found to overcome this, was to drag the desired 3d model to the scene, than crete a new prefab, and finally, drag the 3d model from the Hierarchy to the new prefab.
Is this normal, or I'm missing some point?
Comment
you can't "add physics" to a file (something in your Project list).
you can only "add physics" such as a collider, to a GameObject - something in the scene