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Question by
wishmithamendis · Sep 06, 2019 at 03:27 AM ·
animation3d modelsriggingarmature
How to combine created armature and the 3D model in Animation Rigging package?
I've created a simple humanoid armature using rig builder in animation rigging package. And the movement of the bones is properly working.
Now I need to combine this armature to the following human 3D model in order to perform rigging.
In Blender, the armature and the model can be simply combined using automatic weights. How do I combine this armature to the human 3D model in Unity so I could perform rigging?
capturearmature.png
(85.3 kB)
captureman.png
(86.4 kB)
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