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Question by
castor · Dec 12, 2017 at 07:04 AM ·
collisionhierarchyridigbodycompound collider
How to have an object parented to Character hand without becoming a Compound Collider?
I have a character setup with colliders and rigidbodies (set to kinematic) that are used for the ragdoll when they die.
The problem I'm running into is that when a character grabs another object, the collision becomes part of the character rather than the object itself (compound collider).
What is the best way to prevent this? How can I have an object parented to a character hand and NOT have him become a compound collider?
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